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The persistent gap between ‘traditional’ and ‘digital’ arts is a continuous source of frustration of many artists/educators that have been trained in a ‘traditional’ art context, but moved to integrate digital technologies in their bodies of works over the course of the last decades. Indeed; we feel ‘self taught’ in understanding our mediums, but at the same time we come from rich feeding grounds that recognise experiments in recent (and less recent) art history.

It seems that the ‘traditional’ arts approach technologically-assisted arts from a one-sided view: it is constantly associated with a dystopian view on technology, a suspicion and concern towards big data and military applications and so forth that is shared by most (if not all) digital artists. This causes a lack of understanding the medium and the motivations of the artists for working with and around these technologies: this seeps on to curators and collectors, who have no idea how ‘read’ digital art (unless it is output as ‘traditional’ art, such as 3d or 2d prints).

On the other hand, and I speak from my own experience, the sometimes rather hostile attitude towards artists who are engaging intensively with digital media forces us into the defence, which is just not a very pleasant place to be – avoiding the ‘traditional’ art world is one way to escape that, but at the same time keeps the gap open.

It makes me a bit wary for young artists, who – unlike my generation – grow up with a more integrated view on technology; students who are interested in using digital media as artistic tools are almost just as much on their own as I was (at least here, in Belgium, where there is only one department of ‘new media’ in a School of Arts; all other education is aimed at applied goals, games, commercials, etc).

Perhaps we should organise a Summer School, Anika!

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